GETTING LOST IN HIERONYMUS BOSCH
The Temptation of St. Anthony, by Hieronymus Bosch, via Wikimedia Commons
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Screenshot from Cave! Cave!
Deus Videt
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In 2015 I was
involved in the planning of an interdisciplinary arts festival, inspired, and
in honour, of 15th century Dutch painter Hieronymus Bosch. The
festival took place in Bosch’s hometown ‘s-Hertogenbosch and was an early part
of many exhibitions and special events that took place in 2016 for the 500th
anniversary of Bosch’s death. I had always liked Bosch’s work but this festival
must have been the point in time when this may have slipped into a slight
obsession.
After
watching the documentary Hieronymus
Bosch, Touched by the devil I knew that at least I was not alone in my
obsession. In the documentary, a team of researchers from ‘s-Hertogenbosch
travels around the world, hopeful, that they can convince several museums to
lend them at least several of Bosch’s paintings for an exhibition in 2016.
Yet, we
quickly learn that Bosch is a star in the Olympus of painters. Anyone wishing
to see his works will have to travel the globe twice over to see them, as they
are scattered over a number of different museums. Or do they? One work that was
on show at the festival has the ability to bring Bosch’s world alive in your
living room. Or rather, it is an invitation, a quest, to playfully explore the
worlds that he has created. Not having to travel all around the world is one
important aspect, that makes this project especially accessible in my view.
The visual
novel “Cave! Cave! Deus
Videt” by the Italian game design Duo We are Muesli cleverly combines
beautiful graphic design, a surreal storyline and a stroll through Bosch’s
world in one. The premise of what I would describe as an interactive
storytelling game is the solving of a mystery. You as a player are
investigating the disappearance of a teenager in the Lisbon National Museum. The
narrative is packed with fun pop culture references that transport themes from
Bosch’s work into the 21st century. Moreover, you will finally have
the chance to interact with the strange creatures that populate Bosch’s
paintings. Woven into the story and the overall set up of the game are
information on Bosch and his art. A short bibliography which is tugged away in
the credits, gives testimony to the fair share of time that the designers have
spend researching the painter.
So far two episodes
have been released, each, focusing on one triptych: The Temptation of Saint Anthony and The Garden of Earthly Delights. You can download the first episode
for free on their website. In my
opinion the game offers a fun and low threshold way to interact with the
paintings. It’s playing mode is intuitive and the narrative is what keeps
players motivated and intrigued to keep on exploring. Throughout the game play,
the player’s focus is directed to a number of details in the triptych. This to
me presents a good method to look at Bosch’s paintings in a way that does not
overwhelm the viewer. Both The Temptation
of Saint Anthony and The Garden of
Earthly Delights are packed with many painfully small details. In the game,
viewers can take their time to focus their attention on individual details with
some information on the section provided by the story.
The combination
of capturing storytelling, great visuals, easy usability and free availability
online is what makes this project so accessible in my opinion. Through the
means of playful interaction the game could have the power to bring people in
touch with Bosch’s work who otherwise would not have.
Screenshot from Cave! Cave!
Deus Videt
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